We've spent the last week at O'Reilly Media's fantastic OSCON conference, in Portland, Oregon. We presented a whole bunch of talks, ranging from Swift programming to Kerbal Space Program. Friends of ours, and other interesting people, also presented great stuff. Our talks were:
- Programming with Swift – Github Repository (presented by us, together with Tim Nugent)
- Cross-device, cross-platform: Designing for the entire mobile universe (Mobile Design Tutorial) – Wireframes, and Slides (presented by Paris, together with Christopher Neugebauer)
- How Do I Game Design? – Slides (presented by us, together with Tim Nugent)
- The Mün and Back: A Kerbal Tale – Slides (presented by us, together with Tim Nugent, Alasdair Allan, and Paul Fenwick)
And great talks by our friends, and other interesting people, included:
- Rolling dice alone: Board games with remote friends – Slides (presented by Tim Nugent)
- High adventures in sniffing my own metadata – Slides (presented by Josh Deprez)
- Test-driven Repair – Slides (presented by Christopher Neugebauer)
- Internet archive: Universal access. Open APIs (presented by VM Brasseur and Alexis Rossi)
- The Future is Awesome (presented by Paul Fenwick)
- Situation Normal, Everything Must Change (presented by Simon Wardley)
We also did a book signing (or two), which was as strange-but-awesome experience as ever. We're looking forward to OSCON in Amsterdam! Our photos from OSCON 2015 in Portland are on Flickr.
We're very pleased to be presenting at O'Reilly's OSCON conference in Portland once again this year. We're involved in two tutorials this time around!
For the first time at OSCON, 