We have two brand new books on game development available right now! We’re super excited! Check them out?
We’ve been working with some awesome folks to build a great library of training material for game development with Unity.
These videos, soon to be joined by a series on game promotion, are designed to accompany and support our upcoming book, Mobile Game Development with Unity (also on Amazon and Safari).
Here’s what we’ve been working on:
- Designing Games that People Want to Play (on Safari)
- Getting Started with Game Development in Unity (on Safari)
- Developing 3D Games with Unity (on Safari)
- Creating 2D Games with Unity (on Safari)
- Creating First-Person-Shooter (FPS) Games with Unity (on Safari)
- Creating 3D VR Games with Unity (on Safari)
- Creating Narrative Games with Unity (on Safari)
- Just Enough Game Art (on Safari)
We’ve also got some new “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
- UIKit Dynamics for iOS
- Constraints in iOS
- Table Views in iOS
- Getting started with Swift on the iPad
- The Basics of Designing 3D Art
with Blender and Unity
Our newest books are also available now:
- Learning Swift (on the latest Swift/iOS/macOS) (also on Amazon and Safari)
- The Kerbal Player’s Guide (also on Amazon and Safari)
- Check out our talk “The Mun and Back”, from OSCON 2015 as well!
One of the best ways to look at all the training we write is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
Our new book is out! Learn about space, astrophysics, and Kerbal Space Program, the best realistic space program simulator! Grab it now! It's also available on Amazon!
We're incredibly excited to share a new report (think: very short book) that we've written for O'Reilly Media. Our report covers all the latest things in Swift 3, the latest version of Apple's programming language:
- a high-level view of Swift 3’s changes and new features, and learn how this version differs from Swift 2
- the Swift Evolution Process and the full list of accepted proposals—including those not yet implemented
- Swift 3’s changes to the language’s syntax, standard library features, and other areas
- Swift 3’s use on the server, and use a simple program to learn about Swift’s use on Linux
- further resources for learning about, working with, and converting projects to Swift 3
You can download the report, for free, from the O'Reilly Media website.
We're running 2-days of online live training, through O'Reilly Media, and covering the latest in Swift programming.
We'll give you an in-depth introduction to Swift, the new language for developing iOS and OS X apps and services. We’ll focus on the latest stable version of Swift, together with the latest Xcode and iOS. We’ll start by getting up to speed with the Swift language, becoming familiar with its fundamentals, and then explore the details of Swift and its standard library, including some of its more sophisticated features. Using Playgrounds, you’ll get hands-on experience writing Swift code throughout the course.
Attendees will get a copy of our latest book, Learning Swift. The course is July 20 and 21, 12:00 PM to 3:00 PM PDT, and you can learn more and sign-up on the O'Reilly Media site.
Our book, Learning Swift, which covers everything you to know to create apps in Swift for iOS, OS X, and Apple Watch, is available at O'Reilly Media. Grab it now!
Our book, Swift Development for the Apple Watch, which will receive a huge update very soon, is also available.