OSCON 2015
We've spent the last week at O'Reilly Media's fantastic OSCON conference, in Portland, Oregon. We presented a whole bunch of talks, ranging from Swift programming to Kerbal Space Program. Friends of ours, and other interesting people, also presented great stuff. Our talks were:
- Programming with Swift – Github Repository (presented by us, together with Tim Nugent)
- Cross-device, cross-platform: Designing for the entire mobile universe (Mobile Design Tutorial) – Wireframes, and Slides (presented by Paris, together with Christopher Neugebauer)
- How Do I Game Design? – Slides (presented by us, together with Tim Nugent)
- The Mün and Back: A Kerbal Tale – Slides (presented by us, together with Tim Nugent, Alasdair Allan, and Paul Fenwick)
And great talks by our friends, and other interesting people, included:
- Rolling dice alone: Board games with remote friends – Slides (presented by Tim Nugent)
- High adventures in sniffing my own metadata – Slides (presented by Josh Deprez)
- Test-driven Repair – Slides (presented by Christopher Neugebauer)
- Internet archive: Universal access. Open APIs (presented by VM Brasseur and Alexis Rossi)
- The Future is Awesome (presented by Paul Fenwick)
- Situation Normal, Everything Must Change (presented by Simon Wardley)
We also did a book signing (or two), which was as strange-but-awesome experience as ever. We're looking forward to OSCON in Amsterdam! Our photos from OSCON 2015 in Portland are on Flickr.